Wound Brush for Substance Painter
Create realistic, high-detail wounds with this customizable wound brush for Substance Painter (SPSM). Whether you’re designing battle scars, injuries, or horror effects, this tool makes the process quick, easy, and highly customizable.
🔹 Features:
✔ Smart Material & Generator – Customize wounds for unique effects
✔ Free Bonus – Includes 1 free Realistic Human Skin material from my Base Material pack
✔ 2 Free Wound Alphas – Extra detailing options for more variation
✔ Beginner-Friendly & Lightweight – Simple to use for all skill levels
✔ Hyper-Realistic Results – Achieve professional-quality textures
✔ Tutorial Included – Step-by-step guide to help you get started
✔ Drag & Drop Workflow – Apply instantly, no extra setup needed
✔ Compatible with Substance 3D Painter 9.0.0+
💬 Have Questions?
You can message me before your purchase if you have any questions—I’m happy to help!
Get 20% OFF with this coupon: Base Material | Realistic Human Skin for Substance Painter and More
Want more? Grab the full Human Skin Utility Brush pack here: Skin Utility Brush Smart Material For Substance Painter
Perfect for game artists, character designers, and texture artists—start creating stunning, realistic tattooed skin textures today!
Discover my other products:
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A few tips about how to get the best of the materials using SSS inside Substance Painter.
Start by creating a new Substance Painter project. In the ‘texture set’ settings tab, add a new scattering channel from the list.
Then add a fill layer in your stack and make sure the scattering channel is set to 1. If you keep it set to 0, the SSS will not be activated, and thus won’t be visible.
Now access the display settings panel and activate the shadows. At maximum value (100) the shadows may seem too dark, so we suggest keeping the value around 80 to get a good result. In the same tab, scroll down and activate the subsurface scattering.
Once this is set, let’s switch to the Shader Setting Panel. Here, you’ll be able to adjust the Scale parameter. This parameter allows you to manage the range of the SSS.
The next parameter is the color of the SSS. This will define the color of the scattering so you can adjust the color to the type of material you will be working with.
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If you have any questions, feedback, or concerns, feel free to message me directly. I am here to assist you and ensure your satisfaction.
Per User License: Material can be used and modified for commercial projects, but cannot be sold individually or as part of a material pack in any online marketplace.
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