Base Material | Realistic Human Skin for Substance Painter and More
Elevate your character texturing with this comprehensive pack of 20 lifelike human skin base materials, meticulously crafted in Substance Designer. Designed for seamless integration with Substance Painter and compatible with any 3D software supporting texture maps, this collection empowers artists to achieve hyper-realistic skin textures effortlessly.
With a 5.0-star rating based on 11 reviews, this skin material pack has been praised for its quality and ease of use.
Easily pick the right Skin with high-quality previews
No worries about tiling or quality – just drag and drop for detailed results. Accompanied by a 2k texture set, including metallic/roughness and spec/gloss workflows.
Content
- 20 Customizable materials for Substance Painter.
- Lightweight and beginner-friendly
- Exported textures for use with other software.
- Procedurally generated patterns with Substance Designer
- 2k, PNG textures included. (Metallic/Roughness | specular/glossiness)
- Height, Normal, Color, Roughness, Glossiness, Metallic, Specular, Height.
- Marmoset scene to check the materials.
- High-quality preview for easy selection
- custom shelf previews
- drag and drop
- Realistic look
A few tips about how to get the best of the materials using SSS inside Substance Painter.
Start by creating a new Substance Painter project. In the ‘texture set’ settings tab, add a new scattering channel from the list.
Then add a fill layer in your stack and make sure the scattering channel is set to 1. If you keep it set to 0, the SSS will not be activated, and thus won’t be visible.
Now access the display settings panel and activate the shadows. At maximum value (100) the shadows may seem too dark, so we suggest keeping the value around 80 to get a good result. In the same tab, scroll down and activate the subsurface scattering.
Once this is set, let’s switch to the Shader Setting Panel. Here, you’ll be able to adjust the Scale parameter. This parameter allows you to manage the range of the SSS.
The next parameter is the color of the SSS. This will define the color of the scattering so you can adjust the color to the type of material you will be working with.
Discover my other products:
Note: This is a republished version of the original product to enhance its visibility. No new content has been added.