This collection includes five premium skin materials and brushes, perfect for character artists, game developers, and 3D enthusiasts. Achieve stunning, realistic textures with ease.
Bundle Contents:
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Base Material: Realistic Human Skin
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Description: 20 lifelike human skin materials with customizable parameters for details like veins and acne.
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Specifications:
- 20 materials
- High-quality 2K textures
- Multiple maps (height, normal, color, roughness, glossiness, metallic, specular)
- Easy drag-and-drop use
Base Material: Realistic Human Skin
2-Base Material: Alien Creature Skin
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Description: 20 customizable alien skin materials for unique sci-fi and fantasy textures.
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Specifications:
- 20 materials
- High-quality 2K textures
- Multiple maps
- Easy drag-and-drop use
Base Material: Alien Creature Skin
3-Creature Skin Base & Smart Material
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Description: 10 base materials and 11 smart materials for detailed creature designs.
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Specifications:
- 21 materials
- High-quality 2K textures
- Multiple maps
- Easy drag-and-drop use
Creature Skin Base & Smart Material
4-Cyberpunk Skin Brush & Smart Material
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Description: Create high-tech, dystopian textures with various smart materials and brushes.
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Specifications:
- 4 smart materials, brushes, and generators
- Includes free human skin material, wound alphas, and hard surface alphas
- Fully customizable, easy drag-and-drop use
-Substance Painter V9.0.0 and higher
Cyberpunk Skin Brush & Smart Material
5-Skin Utility Brush & Smart Material
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Description: Essential tools for tattoo generators, wound brushes, and sci-fi implants.
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Specifications:
- 3 smart materials, brushes, and generators
- Includes free human skin material, wound alphas, sci-fi pattern, and hard surface alphas
- Fully customizable, easy drag-and-drop use
- *Includes Tutorial for how to use
-Substance Painter V9.0.0 and higher
Skin Utility Brush & Smart Material
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A few tips about how to get the best of the materials using SSS inside Substance Painter.
Start by creating a new Substance Painter project. In the ‘texture set’ settings tab, add a new scattering channel from the list.
Then add a fill layer in your stack and make sure the scattering channel is set to 1. If you keep it set to 0, the SSS will not be activated, and thus won’t be visible.
Now access the display settings panel and activate the shadows. At maximum value (100) the shadows may seem too dark, so we suggest keeping the value around 80 to get a good result. In the same tab, scroll down and activate the subsurface scattering.
Once this is set, let’s switch to the Shader Setting Panel. Here, you’ll be able to adjust the Scale parameter. This parameter allows you to manage the range of the SSS.
The next parameter is the color of the SSS. This will define the color of the scattering so you can adjust the color to the type of material you will be working with.
If you have any questions, feedback, or concerns, feel free to message me directly. I am here to assist you and ensure your satisfaction.
Per User License: Material can be used and modified for commercial projects, but cannot be sold individually or as part of a material pack in any online marketplace.
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