Full Tutorial| Retro Spaceship Interior - The Full Process
Unlock the art of crafting a Retro Spaceship Interior with this comprehensive tutorial, covering modeling, unwrapping, texturing, and materials. Includes essential project files.
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Part One: Modeling in 3ds Max - Build the scene from scratch using various techniques. Learn Command like the 'chamfer', 'morpher,' 'Vol. Select,' 'path constraint,' and 'snapshot.' Optimize object unwrapping in RizomUV.
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Part Two: Texturing & Material Creation - Personalize Substance Painter-ready materials effortlessly. In Substance Designer, craft a unique texture for control panel using scene UV objects and a special mask.
Software used:
3DS Max, RizomUV, Substance Designer, Substance Painter
Project file:
- 3dsMax scene file And OBJ / Fbx
- Marmoset Toolbag 4 scene (.tbscene)
- 2K textures
- Substance Designer file (Sbs and SBSAR)
- Substance Painter(.spp)
Ideal for beginners and intermediates (minimal software familiarity).
This tutorial is unnarrated and includes subtitles for your convenience.
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Per User License: Material can be used and modified for commercial projects, but cannot be sold individually or as part of a material pack in any online marketplace. Videos may not be sold or shared online.
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