A full run through of creating a Cloud texture to use with a made from scratch master cloud material in UE4. Creating a series of masks to drive form and light effects changes for UE4 Dynamic sky scenarios. Finishing with additional flow map and POM map techniques to bring a full sense of 3D form and organic movement to the cloud formations.
Intermediate Level, you should be familiar with the basic menus and workflows with, Photoshop, and Unreal Engine 4
- 120 minute walk through covering the entire cloud texture creation in Photoshop and material set up in UE4
- 1080 Resolution
- Photoshop source files and targa textures for clouds
-Master material setup and material instances for use in UE4 (4.20 and higher)
-Maya scene for setup for creating flow maps with fluids (including base flow map texture)
-Basic meshes for cloud plane, sky sphere and basic terrain for using in UE4 engine
-Textures for Noise mask, flow maps created in video, and Soft sphere normal map
Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies.
*Digital products are non-refundable