A full run through of creating a ocean material from scratch in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4's material editor. Starting with creating meshes and textures in Photoshop, Zbrush and Maya using a combination of photo bashing, sculpting, and painting. Then setting up a master material in UE4. Finishing by assembling it all together with flexible material instances for changing the look of the ocean on the fly.
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Unreal Engine 4
- 90 minute walk through covering the entire particle effect creation.
- 1080 Resolution
-Foam Tile textures for mask height and normal maps
-Content for UE4 project containing master materials and material instances
Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies.
*Digital products are non-refundable