UE4 VFX Ocean Material Tutorial

4.3based on 9 ratings,2 reviews
Standard Use License
USD $8.00
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (12)
rar / 800 MB
tga / 770 KB
rar / 940 MB
tga / 12 MB
tga / 12 MB
tga / 12 MB
tga / 12 MB
rar / 580 MB
rar / 210 MB
tga / 12 MB
tga / 12 MB
tga / 12 MB

Ratings & Reviews

Sort by:LikesDate
Reviews (2)
00| Release v.1.0 | Standard Use License | about 1 year ago
It's not worth buying this course if it can be called a course, the author doesn't teach it right and it's very confusing and he still teaches horrible video attractions grade 1. I was even thinking about buying his other course that teaches how to make the ocean material better, but after this one I won't buy it anymore, and I also think it should have subtitle support because I'm Brazilian and I don't speak English
about 1 year ago
Hi Neriton, I'm sorry this tutorial didn't have the content that you were hoping for. I will definitely see with other releases I do if they can have subtitles in different languages. In the meantime I would be happy to give you a full refund on this course, I've messaged you about the refund. Please let me know if you have any problems with that process. I also know some other Unreal ocean tutorials by other artists that can hopefully help get you the results you are looking for. Ben Cloward has a really great series on water shaders and it's free on Youtube so I think the audio would be automatically close captioned in different languages. https://www.youtube.com/watch?v=r68DnTMeFFQ&list=PL78XDi0TS4lGXKflD2Z5aY2sLuIln6-sD Hope this helps and again I'm sorry this tutorial did not have what you were looking for. Hope this helps and sorry again for this course not providing what you needed.
20| Release v.1.0 | Standard Use License | over 3 years ago
Great shader and number of layers to the material. However I felt almost nothing was explained on why things were done the way they were created or things like what some nodes or node setups are used.

Filter by Rating