A full run through of creating an exterior and interior lighting scene in UE4. Starting by showing the dynamic version of building a scene by using directional lights, volumetric height fog, and skylights. Then moving on to setting up a scene using UE4's light baking system and how to modify the results and trouble shoot any factors that occur during the process. Finishing with showcasing post process features and how to modify basic materials and their relationships with the lighting results.
Intermediate Level, you should be familiar with the basic menus and workflows with Unreal Engine 4
- 90 minute walk through covering the entire lighting scene set up
- 1080 Resolution
- UE4 project files
-Basic master material set up as shown in video
-Basic meshes for Mountain, rocks, and tree branch
-Textures for tilling terrain and tree branch
Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies.
*Digital products are non-refundable