A full run through of creating a tilling hard surface trim sheet texture from scratch using maya, Zbrush and Photoshop. Showcasing techniques for poly modeling in Maya and boolean/insert techniques in Zbrush. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Marmoset
- 120 minute walk through covering the entire sculpture from scratch in Maya, Zbrush to final low res mesh render in Marmoset.
- 720 Resolution
- Low res Static plane meshes
-Maya poly modeling file
-Zbrush (4R8) files
-Photoshop files of texture maps generated for low res mesh
-Marmoset web file and scene file (Marmoset Toolbag 3)
Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies.
*Digital products are non-refundable