A full run through of creating a tilling hard surface trim sheet texture from scratch using maya, Zbrush and Photoshop.  Showcasing techniques for poly modeling in Maya and boolean/insert techniques in Zbrush.  Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.


Skill Level

Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Marmoset 

Contents

- 120 minute walk through covering the entire sculpture from scratch in Maya, Zbrush to final low res mesh render in Marmoset.

- 720 Resolution

- Low res Static plane meshes

-Maya poly modeling file

-Zbrush (4R8) files

-Photoshop files of texture maps generated for low res mesh

-Marmoset web file and scene file (Marmoset Toolbag 3)

License

Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies.

*Digital products are non-refundable

Hard Surface Trim Sheet Tutorial

Standard Use License
USD $8.00
USD $4.00
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (13)
trimtutvid01.rar
rar / 660 MB
trimtutvid02.rar
rar / 330 MB
trimtutvid03.rar
rar / 110 MB
trimtutvid04.rar
rar / 500 MB
trimtutvid05.rar
rar / 510 MB
ztools.rar
rar / 230 MB
Textures.rar
rar / 76 MB
low.OBJ
OBJ / 91 KB
marm_scene01.tbscene
tbscene / 610 KB
scene01.mb
mb / 220 KB
Wallpiece01.obj
obj / 2.5 KB
Wallpiece02.obj
obj / 1.2 KB
Wallpiece03.obj
obj / 4.7 KB
Quantity:
https://artstn.co/m/rbKv
Copied