A full run through of creating a fire effect in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4's material editor. Starting with creating an image sequence mesh set up in Maya and Zbrush. Then setting up master materials and particle systems in UE4 to render out a flip book sprite sheet particle effect . Another topic covered is creating procedural flames with a more simple panning texture, as well as a simple blowing cinder effect with GPU particles. Finishing by assembling it all together in one particle effect with flexible material instances for changing the look of the flames on the fly.
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Unreal Engine 4
- 180 minute walk through covering the entire particle effect creation.
- 1080 Resolution
-Fire image sequence textures and basic panning texture, and sphere normal map
-Content for UE4 project containing master materials, material instances, and particle systems
-Maya and Zbrush scenes for the image sequence set up and sculpting
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