A full run through of creating an orchid flower from scratch using Zbrush, Maya and Photoshop. Showcasing techniques for using paint effects in Maya for creating base meshes. Sculpting and creating flower petal cards in Zbrush. Concluding with showing the workflow of transferring the Zbrush sculptures to a low res card assembly game engine friendly mesh for rendering in Marmoset.
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Marmoset
- 90 minute walk through covering the entire flower creation from scratch in Maya and Zbrush to final low res mesh render in Marmoset.
- 720 Resolution
- Low res game ready flower Meshes
-Zbrush (4R8) files
-Maya files with flower card assembly
-Texture files For petal cards
- Photoshop files for diffuse, rough, and normal map for petal texture
-Marmoset web file and scene file (Marmoset Toolbag 3)
Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies.