This is a completely free pack of useful custom nodes that i use in my daily Substance Designer workflow. If you follow me on Twitter you've seen me experimenting with some of these.
STW Blend 4-Way
Blends between 4 inputs based on weight settings without clamping the result! Has a lot of different blend modes similar to the default blend node and a few options for inverting inputs or setting unique blend modes for each input. This is a very useful node for doodling and making interesting surfaces.
STW Vector Transform
Can be used as a regular vector offset node to break up patterns on brick, wood etc. inputs but also can scale and rotate based on the vector input!
STW ID Map Maker
Takes in up to ten mask inputs and spits out an ID map that can be used in other programs for texturing, smart materials etc.
STW Make It Tile Patch
This is based on the stock MITP node but allows you to customize kernel shape! Super useful for hard surface and doodling.
STW Quick Random Colors
Randomly colors a grayscale input. Light weight and quick alternative for flood fill. Has a bunch of options to tweak and further randomize the results.
The nodes were exported with Substance Designer 2020.1.2.
Digital products are non refundable.