Hey everyone!
USE Code: SR410FIRSTWEEK, to get 10% off!
Today I want to share some of my knowledge with you, more specifically I want to show you how to create a realistic Shotgun, the SR-410, ready for Game Production! I will actually show you two different methods of creating it, one with classic Sub-d modeling and one with Zbrush Booleans.
If you have any questions, suggestions or comments feel free to contact me directly on Artstation or leave a comment in the Ratings & Reviews section!
I hope you will enjoy it and hopefully learn something as well! :)
CONTENT:
-
30 Videos = ~ 13h of Step by Step Tutorial with english Narration
- Blockout
- Highpoly with Subdivison Modelling
- Highpoly with Zbrush Boolean
- Lowpoly
- UVs
- Baking
- Texturing
- Rendering
- Working Files for the Videos
- Full Process with English Narration
- Maya Scripts, Shelf and Marking Menus
- Final Game Resolution Files
- Final Highpoly Asset
- Textured Lowpoly
This Tutorial comes with FBX files that represent various steps of the Asset. That means if you are only interested in learning about one certain aspect of the tutorial, you can just start from any video and use my files!
Detailed Content:
Final Files:
Lowpoly as FBX with Textures as png & Highpoly File.
Setup & Links:
Shelf and Marking Menus for Maya. Plus Links to download the scripts and the Custom Hotkeys I am using.
Working Files:
FBX Files with Stages of verious points in the Videos, so you can pick up at the start of a specific video and work from there.
Videos:
000_Maya Setup
001_Rough Blockout
002_Detailed Blockout Body
003_Detailed Blockout Cylinder
004_Detailed Blockout Wood
005_Detailed Blockout Finalizing
006_Smooth Mesh Highpoly Cylinder
007_Smooth Mesh Highpoly Body
008_Smooth Mesh Highpoly Barrel
009_Smooth Mesh Highpoly Wood
010_Smooth Mesh Highpoly Small Pieces
011_Smooth Mesh Highpoly Finalizing
012_Lowpoly Cylinder
013_Lowpoly Body
014_Lowpoly Wood
015_Lowpoly Small Pieces
016_Lowpoly Finalizing
017_Lowpoly Uvs
018_Boolean Highpoly Cylinder
019_Boolean Highpoly Body
020_Boolean Highpoly Wood
021_Boolean Highpoly Finalizing
022_Lowpoly From Boolean Highpoly
023_Baking Groups and Baking
024_Texturing Wood
025_Texturing Wood Pattern
026_Texturing Metal
027_Texturing Rubber
028_Texturing Shotgun Shell
029_Texturing Finalizing
030_Rendering
Release Notes
The file "018-022_BooleanHighpoly.zip" had the incorrect contents! Please re-download it if you downloaded it already!