MT_Carpet.sbs (with comments), MT_Carpet.sbsar, 5 pre-exported 4k png textures (AO, baseColor, height, normal, roughness), and 6 custom utility nodes used in the creation of the material (Bidirectional_Displacement.sbs, Difference_Grayscale.sbs, Is_Higher.sbs, Protrude_From_Height.sbs, Stretch_From.sbs, UV_remap_grayscale.sbs).Description
100% procedurally generated material made in Substance Designer. It's a dynamic material and has a lot of useful settings for getting very varied results. The colour can be changed and easily turned into a common mottled look. It can also be overridden with a pattern input. Any amount of dirt or wear can be added to create an old, threadbare look. There are even 'wall occlusion' settings for changing the look of the parts of carpet adjacent to walls. With this, the textures can be used in a modular fashion. Or you could just create a few variants for vertex painting. The pattern from The Shining used in the images is just for illustration purposes and is not included with this material. More details and examples can be found here.License
Single User, Indie and Studio licenses are available. Redistribution or resale of any of the contents of this product is prohibited, unless as embedded components of electronic/interactive media.Notes
Preview images rendered in Marmoset Toolbag 3. Compatible with Substance Engine v6. The custom nodes provided in the 'dependencies' folder are needed for the .sbs to work correctly. The .sbsar can be used with the free Substance Player - https://www.allegorithmic.com/buy/download
This product is non-refundable.
ArtStation - https://www.artstation.com/matt-taylor