Bandages.sbs (with main 'Bandage' graph commented), Bandages.sbsar, 6 pre-exported 2k png textures (AO, baseColor, height, normal, opacity & roughness), and 8 custom utility nodes used in the creation of the material:
Bidirectional_Displacement.sbs, Is_Higher.sbs, Protrude_From_Height_Overlaps.sbs, Protrude_From_Height.sbs, Sawtooth.sbs, Smear.sbs, Stretch_From.sbs & Wrap.sbsar.
100% procedurally generated material made in Substance Designer. This material can be used to quickly generate bandages with a high degree of customisability. Can be easily mapped to any 'cylinder-like' geometry that is unwrapped to fit the 0-1 UV range. Could be very useful to character artists. More details and examples can be found here.
Single User, Indie and Studio licenses are available. Redistribution or resale of any of the contents of this product is prohibited, unless as embedded components of electronic/interactive media.
Compatible with Substance Engine v6. The custom nodes provided in the 'dependencies' folder are needed for the .sbs to work correctly. The .sbsar can be used with the free Substance Player - https://www.allegorithmic.com/buy/download
This product is non-refundable.
Website - https://matt-taylor.artstation.com
ArtStation - https://www.artstation.com/matt-taylor
- Fixed an issue with the "fully tileable" parameter.
- Added "Invert Y Axis" parameter to the normals group.
- Added "baseColor" usage to the custom wound input to allow for possible blood painting in Substance Painter.