Cracked_Paint.sbs (with comments), Cracked_Paint.sbsar, 5 pre-exported 4k png textures (AO, baseColor, height, normal, roughness), and 6 custom utility nodes used in the creation of the material (Bidirectional_Bevel, Difference_Grayscale, Highpass_HQ, Is_Higher, Protrude_From_Height, Smudge).
100% procedurally generated material made in Substance Designer. The material is dynamic and simulates the cracking and peeling of a painted wall. The controls are simplified down to a 'decay' slider and some settings for changing the paint colour, roughness and normal intensity/format. More details and examples can be found here.
Single User, Indie and Studio licenses are available. Redistribution or resale of any of the contents of this product is prohibited, unless as embedded components of electronic/interactive media.
Compatible with Substance Engine v6.
The custom nodes provided in the 'dependencies' folder are needed for the .sbs to work correctly.
The images in the thumbnail were rendered in Unreal Engine 4.
The .sbsar can be used with the free Substance Player - https://www.allegorithmic.com/buy/download
This product is non-refundable.
Website - https://matt-taylor.artstation.com
ArtStation - https://www.artstation.com/matt-taylor