Power Primitives is a ZBrush plugin that adds useful tools for low poly modeling and blocking:
- 30 new primitive shapes that ZBrush lacks: cube, pyramid, sphere, cone of 6 sides, cone of 5 sides, frustum cone, prism, cylinder of 6 sides, cylinder of 8 sides, star shaped prism, grid, disc, octahedron, cube-pyramid, bipyramid, quartz crystal, tetrahedron, triangular prism, frustum pyramid, icosahedron, dodecahedron, torus with triangular section, torus with cube section, torus with pentacle section, torus of 6 faces section, hollow box, hollow cylinder, quads sphere, geosphere of 32 faces, and geosphere of 80 faces.
- Quick visual access to ZModeler primitives.
- A new original dial to set the resolution of ZModeler primitives in X,Y and Z at once.
- Buttons to choose the way that the primitives are added to subtools: Replace mode (replaces the current subtool) or Add mode (is added as a new subtool without replacing).
- "Polygroups by normals" button to set a polygroup for coplanar faces.
- "Polygroup by angle" button and dial to set the polygroups depending of the angle between faces, so you can control easily the grouping of the faces.
The plugin includes a PDF tutorial for installation and using it.
You can use this plugin in many ways:
- Model using the 30 new primitives directly in models that require these shapes.
- Join them with Dynamesh so you can use the result, both for organic or hard surface modeling.
- Use them with ZModeler, and it will speed up your workflow.
- Use them for boolean modeling.
With such a quantity and variety of shapes, this plugin is a powerful tool for blocking, composing, and modeling.
A must have for every ZBrush modeler!
COMPATIBLE WITH: ZBrush 2019 and ZBrush 2021 and up.
Release Notes
January 29, 2024 - version 1.4:
- Set default resolution for x,y,z in ZModeler primitives to 2 to avoid confusion when creating. When it was 1, it may look like they created all cubes, but they were correctly creating other figures of 4 sides, which was actually cubes and not cylinders, etc. Now with res 2, it looks what it should. Reduce to 1 if needed.
- The ZModeler primitives may sometimes be named "PM3D_Cube3D" by ZBrush, but that's a bug from ZBrush, not from our plugin, that happens even when using the native buttons of ZBrush.