As you know, ZBrush includes a tool called ZModeler for low poly and box modeling. But its interface is very different from what is usual: it's all text. Power Modeler is a ZBrush plugin that adds 30 buttons with icons. With it, you can use ZModeler in a much more powerful, easy, fast, and visual way. With Power Modeler you can use ZModeler in the same way as other 3D low poly modeling apps work: clicking on icons.
If you already use ZModeler, it will speed up your workflow and help you save time and work in a more visual and comfortable way. If you don't, and you come from other 3D applications, it makes easier for you to adapt to ZModeler and start using it.
FEATURES: - 27 buttons with icons that make ZModeler behave as toolbar icons in other 3D modeling applications: create polygroups for faces or loops, slide, move points, scale, inflate, twist, qmesh, and so on just clicking on an icon. No more text browsing, except if you want it. - And 3 new icons (for a total of 30) if you use ZBrush 2021.5 or higher: Polygroup Fill, Uncrease, and Slice Mesh. - Power Modeler helps you. It doesn't replace ZModeler, but it makes it much easier to use, faster, and more powerful - Box modeling and subdivision modeling is much easier with Power Modeler - It also has buttons for the most common actions like swapping between Gizmo and Draw mode, and a button to center the Gizmo if it doesn't appear where it should. - Quick access to the 3 polyframe view modes, easier than the tiny text default button. View faces, edges, or both clicking on a button - With just the Power Modeler palette, you can do all the low poly modeling. Set your plugins palette to the left or right tray, and get the maximum screen area for modeling
Power Modeler is a must have for low poly, box modeling, and blocking!
COMPATIBLE WITH: ZBrush 2019 and ZBrush 2021.5 and up.
Release Notes
Changes in Power Modeler 1.97:
Easier install-
Code changes for better performance: brushes don't appear in brush dialog until they are used
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00| Release v.1.97 | Standard License | 10 months ago
Installed for only two days.
At first glance, it is a good working tool and a good visual resource. It's the ideal tool for anyone working the hard surface in ZBrush, but it still takes a bit of time to adapt.
Regarding the installation, if we drag the folder directly into the location, as it is suggested, without copying the original folder, we lose all the plugins installed and those already there by default! Another thing, the Brush folder, inside the main plugin folder, contains a good amount of brushes that will overflow your access window when you press '' B ''. Also, I'm considering moving the plugin's Brush folder outside of ZStartup to the general Pixologic (Brush) folder to keep my access window as it was before installing the plugin.
* I must specify that I am working on a version of 2019. It could be that the 2021 version does not cause the disadvantages that I mentioned, but knowing ZBrush, I have a doubt about it...
Thanks for the review. Actually, we say copy and paste, not replace the folder. If you copy and paste the files there, as we actually say, you don't lose any plugins or information.
We have just published an update to Power Modeler (version 1.95) that places the presets inside the plugin's folder. With it, you won't see the overflow that you mention. Please update and your problem will be solved.
If you have any other problem, or want to suggest a feature or improvement, please message us and we will try to help you in all that we can :)
20| Release v.1.97 | Standard License | 11 months ago
Love all the zBrush workflow plugins by Artistic Squad. Never used zModeler befroe Power Modeler. Actually, preferred Goz-ing to Cinema 4D to make corrections.
10| Release v.1.97 | Standard License | 12 months ago
Very useful. I made my own version of this last year(it's free here on my store), but I like your icons better. :) One thing I do prefer about my own version is that I have the tools set for specific purposes, so if I'm Qmeshing I have edge/vert set to do nothing. Same with other specific operations, I have non-relevant components set to do nothing. This speeds up the workflow and avoids selecting the wrong thing. Also, just to let you know, your brushes don't overwrite when updating. You have to manually delete them from startup. Feature request - can you please add Extrude Edge(for edge modeling) and Collapse Edge? Both of these tools are essential for modeling. Thanks.