This is a realistic rat model with 4K maps, rigging, hair, and 3 animations. And UDIM UV is applied to the body for more details. The skin map is made separately for a more realistic effect. The model is made with Blender and Cycles renderer at real-world scale.
The model consists of 6 objects: Body, eyes, claws, oral cavity and teeth, tongue.
Body: vertices 18,666; polygons 18,664
Claws: vertices 10,674; polygons 10,368
Eyes: vertices 2,376; polygons 2,368
Oral cavity and teeth: vertices 6,172; polygons 6,132
Tongue: vertices 358; polygons 356
Food: vertices 42; polygons 80
Total: vertices 38,288; polygons 37,968
There is a Blender project and an OBJ file.
CTR_Gravity controls the location and rotation of the body.
CTR_spine_Front controls the location and rotation of the former spine, and comes with multiple customized attributes: IK/FK_Head_Follow, IK/FK_Neck_Follow, HandFollow Body, Neck_IK/FK, Tail_Follow, Tail_IK/FK.
CTR_foot_H.L/R controls the movement of hind legs, and comes with the customized attributes: L/R_IK_Ankle_Roll_Loc, Leg_IK/FK.
CTR_foot_F.L/R controls the movement of forelegs, and comes with the customized attributes: Leg_IK/FK.
Each toe has a separate controller.
There is a UI for facial rigging, which is used to animate the eyes, eyebrows, lips and nose for some simple facial expressions.
And more …
Unlooped eating animation at 30fps, frame range 1-300
Unlooped SeeFace animation at 30fps, frame range 1-303
Loopable trotting animation at 30fps, frame range 2-10
The model is in meter units at real-world scale.
The rigged version is in the initial pose, previews are just for display.
The model applies UDIM UV.
Shape keys are applied to fix abnormal deformations.
To reset the initial pose, select all the controllers in pose mode, then press Alt+R, Alt+G, and Alt+S and reset the shape key of the body to 0.