Introduction
This grey tabby cat model is with 4K maps, hair, rigging and animations. The maps are in the UDIM format, and the skin and the hair textures are made separately. Besides, there is a separate high-detailed oral cavity model. The model is made with Blender and Cycles renderer at real-world scale.
The model consists of 17 objects: Body, left sclera, right sclera, left iris, right iris, left lacrimal gland, right lacrimal gland, left eyelid, right eyelid, upper teeth, lower teeth, oral cavity, tongue, left forepaw, right forepaw, left hind paw, right hind paw.
Polygons
- Body: vertices 44,520; polygons 44,422
- Left sclera: vertices 641; polygons 624
- Right sclera: vertices 641; polygons 624
- Left iris: vertices 769; polygons 752
- Right iris: vertices 769; polygons 752
- Left lacrimal gland: vertices 984; polygons 960
- Right lacrimal gland: vertices 984; polygons 960
- Left eyelid: vertices 171; polygons 144
- Right eyelid: vertices 171, polygons 144
- Upper teeth: vertices 7,388; polygons 7,360
- Lower teeth: vertices 7,324; polygons 7,296
- Oral cavity: vertices 9,256; polygons 9,184
- Tongue: vertices 5,001; polygons 4,940
- Left forepaw: vertices 3,165; polygons 3,110
- Right forepaw: vertices 3,165; polygons 3,110
- Left hind paw: vertices 2,532; polygons 2,488
- Right hind paw: vertices 2,532; polygons 2,488
- Total: vertices 89,439; polygons 88,878
Formats
There is a Blender project and an OBJ file.
Textures
- JC0L219A2_GreyTabbyCat_OralCavity_Specular.png, 4096*4096
- JC0L219A2_GreyTabbyCat_OralCavity_Normal.png, 4096*4096
- JC0L219A2_GreyTabbyCat_OralCavity_BaseColor.png, 4096*4096
- JC0L219A2_GreyTabbyCat_Eye_Specular.png, 2048*2048
- JC0L219A2_GreyTabbyCat_Eye_Normal.png, 2048*2048
- JC0L219A2_GreyTabbyCat_Eye_BaseColor.png, 2048*2048
- JC0L219A2_GreyTabbyCat_BodySkin_SSS.1002.png, 4096*4096
- JC0L219A2_GreyTabbyCat_BodySkin_SSS.1001.png, 4096*4096
- JC0L219A2_GreyTabbyCat_BodySkin_Specular.1002.png, 4096*4096
- JC0L219A2_GreyTabbyCat_BodySkin_Specular.1001.png, 4096*4096
- JC0L219A2_GreyTabbyCat_BodySkin_Normal.1002.png, 4096*4096
- JC0L219A2_GreyTabbyCat_BodySkin_Normal.1001.png, 4096*4096
- JC0L219A2_GreyTabbyCat_BodySkin_BaseColor.1002.png, 4096*4096
- JC0L219A2_GreyTabbyCat_BodySkin_BaseColor.1001.png, 4096*4096
- JC0L219A2_GreyTabbyCat_BodyHair_Mask.1002.png, 4096*4096
- JC0L219A2_GreyTabbyCat_BodyHair_Mask.1001.png, 4096*4096
- JC0L219A2_GreyTabbyCat_BodyHair_BaseColor.1002.png, 4096*4096
- JC0L219A2_GreyTabbyCat_BodyHair_BaseColor.1001.png, 4096*4096
Rigging
- With full controllers, the postures and animations are easier to create. The features are as follows:
CTR_root controls the entire model.
CTR_body_root_F, CTR_body_root_M and CTR_body_root_B control the movement of torso.
CTR_gravity_b controls the movement of the latter spine, and its customized attribute Tail_roll controls whether the tail moves following the torso.
CTR_spine controls the movement of middle spine.
CTR_gravity_f controls the movement of the former spine, and its customized attribute Roll_Head controls whether the head moves following the neck, and Roll_Neck controls whether the neck moves following the former spine.
CTR_neck_a and CTR_neck_b are FK controllers of the neck.
CTR_tail, CTR_tail_a, CTR_tail_b…… are FK controllers of the tail.
CTR_leg_f.L, CTR_leg_f.R, CTR_leg_b.L and CTR_leg_b.R are IK controllers of the limbs, and their customized attribute IK-FK controls the IK/FK of the limbs which is not seamless; Pole_target is used to switch between different display modes of pole vectors and whether they move following the IK controller, and STRETCH_CTR controls whether the legs can be stretched in IK mode.
CTR_mouth and CTR_chin control the lower jaw.
CTR_eye, CTR_eye_a.L, CTR_eye_a.R, CTR_eye_b.L and CTR_eye_b.R control the movement of the eyes.
CTR_eye_a.L and CTR_eye_a.R controls the dilation and miosis of the pupils by the customized attribute—pupil.
There is a facial control system to create facial expressions.
There are more controllers of the body which helps create more detailed animations.
And more...
Animations
- Loopable walking animation at 30fps, frame range 0-20
- Loopable trotting animation at 30fps, frame range 0-12
- Loopable running animation at 30fps, frame range 0-16
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
The model can be rendered in the current project, without any other adjustment.
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Release Notes