Introduction
The model is made after Russell Viper in the real world and two sets of texture maps are available, which can be changed as per your need. There are multiple 4K maps, multiple unlooped animations. It's made with Blender and Cycles renderer.
The model consists of 7 objects: Body, gum, teeth, pupils, sclerae, tongue, scales.
Polygons
- Body: vertices 25,964; polygons 25,962
- Gum: vertices 672; polygons 644
- Teeth: vertices 1,720; polygons 1,682
- Pupils: vertices 1,220; polygons 1,280
- Sclerae: vertices 964; polygons 1,024
- Tongue: vertices 512; polygons 506
- Scales(total): vertices 1,874,169; polygons 1,677,398
- Total: vertices 1,905,221; polygons 1,708,496
Formats
There is a Blender project and an OBJ file without animation, which is rotated 90 degrees over the X axis by default.
Textures
- JU0L908A2_RussellViper_Bell01Scale01_BaseColor.png, 4096*4096
- JU0L908A2_RussellViper_Bell01Scale02_BaseColor.png, 4096*4096
- JU0L908A2_RussellViper_Bell02Scale01_BaseColor.png, 4096*4096
- JU0L908A2_RussellViper_Bell02Scale02_BaseColor.png, 4096*4096
- JU0L908A2_RussellViper_BellScale01_Normal.png, 4096*4096
- JU0L908A2_RussellViper_BellScale01_Specure.png, 4096*4096
- JU0L908A2_RussellViper_BellScale01_SSS.png, 4096*4096
- JU0L908A2_RussellViper_BellScale02_Normal.png, 4096*4096
- JU0L908A2_RussellViper_BellScale02_Specure.png, 4096*4096
- JU0L908A2_RussellViper_BellScale02_SSS.png, 4096*4096
- JU0L908A2_RussellViper_Body_Normal_1001.png, 4096*4096
- JU0L908A2_RussellViper_Body_Normal_1002.png, 4096*4096
- JU0L908A2_RussellViper_Body_Normal_1003.png, 4096*4096
- JU0L908A2_RussellViper_Body_Specular_1001.png, 4096*4096
- JU0L908A2_RussellViper_Body_Specular_1002.png, 4096*4096
- JU0L908A2_RussellViper_Body_Specular_1003.png, 4096*4096
- JU0L908A2_RussellViper_Body01_BaseColor_1001.png, 4096*4096
- JU0L908A2_RussellViper_Body01_BaseColor_1002.png, 4096*4096
- JU0L908A2_RussellViper_Body01_BaseColor_1003.png, 4096*4096
- JU0L908A2_RussellViper_Body01Scale_BaseColor_1001.png, 4096*4096
- JU0L908A2_RussellViper_Body01Scale_BaseColor_1002.png, 4096*4096
- JU0L908A2_RussellViper_Body02_BaseColor_1001.png, 4096*4096
- JU0L908A2_RussellViper_Body02_BaseColor_1002.png, 4096*4096
- JU0L908A2_RussellViper_Body02_BaseColor_1003.png, 4096*4096
- JU0L908A2_RussellViper_Body02Scale_BaseColor_1001.png, 4096*4096
- JU0L908A2_RussellViper_Body02Scale_BaseColor_1002.png, 4096*4096
- JU0L908A2_RussellViper_BodyScale_Mask_1001.png, 4096*4096
- JU0L908A2_RussellViper_BodyScale_Mask_1002.png, 4096*4096
- JU0L908A2_RussellViper_BodyScale_Normal_1001.png, 4096*4096
- JU0L908A2_RussellViper_BodyScale_Normal_1002.png, 4096*4096
- JU0L908A2_RussellViper_BodyScale_Roughness_1001.png, 4096*4096
- JU0L908A2_RussellViper_BodyScale_Roughness_1002.png, 4096*4096
- JU0L908A2_RussellViper_BodyScale_Specular_1001.png, 4096*4096
- JU0L908A2_RussellViper_BodyScale_Specular_1002.png, 4096*4096
- JU0L908A2_RussellViper_Head01Scale01_BaseColor.png, 4096*4096
- JU0L908A2_RussellViper_Head01Scale02_BaseColor.png, 4096*4096
- JU0L908A2_RussellViper_Head02Scale01_BaseColor.png, 4096*4096
- JU0L908A2_RussellViper_Head02Scale02_BaseColor.png, 4096*4096
- JU0L908A2_RussellViper_HeadScale01_Normal.png, 4096*4096
- JU0L908A2_RussellViper_HeadScale01_Roughness.png, 4096*4096
- JU0L908A2_RussellViper_HeadScale01_Specular.png, 4096*4096
- JU0L908A2_RussellViper_HeadScale01_SSS.png, 4096*4096
- JU0L908A2_RussellViper_HeadScale02_Normal.png, 4096*4096
- JU0L908A2_RussellViper_HeadScale02_Specular.png, 4096*4096
- JU0L908A2_RussellViper_HeadScale02_SSS.png, 4096*4096
- JU0L908A2_RussellViper_Pupil_BaseColor.png, 4096*4096
- JU0L908A2_RussellViper_Teeth_BaseColor.png, 4096*4096
Rigging
- Full controllers are available to make it easier to handle. The features are as follows:
- CTR_Chin controls opening and closing of the mouth.
- CTR_Eye_Root controls the rotation of the eyes.
- CTR_Tongue_Route controls the sticking out of tongue.
- CTR_Tooth_Roll controls the teeth.
- CTR_Head controls the rotation of the head, and comes with the customized attributes: IK/FK Controller Switch.
- CTR_IK_Body_01~10 control the body.
- And more …
Animations
JU0L908A2_RussellViper_Animation_2.91.2.blend includes 10 unlooped animations at 30fps, and each contains 100 frames.
No scale is included in this project for running faster.
JU0L908A2_RussellViper_Crawl_2.91.2.blend comes with scales and an animation: Unlooped crawling animation at 30fp, frame range 0-100.
The scales need to be enabled manually.
Notice: The animation can be exchanged with JU0L908A2_RussellViper_Crawl_2.91.2.blend.
Features
- The model is in meter units at real-world scale.
- The rigged version is in the initial pose, previews are just for display.
- The scales of this character are real mesh models.
- SSS effect is lowered to improve rendering time. And you can raise it back for a more realistic effect.
- The model can be directly rendered in the current project.
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