Master Creating Optimized Sci-Fi Space Station Door In MAYA 2024 and Substance 3D Painter
In this tutorial we are going to make a high quality prop from "Fort Solis" game in MAYA 2024 and Substance 3D painter and in 8hr Unnarated tutorial you will learn how to model a high quality game asset texture it using Substance Painter and finally rendering with Marmoset Toolbag 4
"This is a creation Process from Modeling to Render with no narration "
"Even if your are using 3Dsmax, Blender or other 3d packages you can follow along and benefit from Texturing and Rendering sections"
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"Please read all the information before buy" I have provided all the necessary information along with the preview video, also "please give honest rate to the course" this course is meant to be for those who are familiar with 3Dsmax and Substance 3D Painter, already , Thank you
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"You Spending money to develop your skills plenty of steps higher than the other artists don't hesitate"
This course worth more than money you pay
I keep standard license price low that it will accessible by more people
General Covered Steps:
- Modeling inside MAYA 2024
- UV unwrapping inside Maya
- Preparing Model for Texturing Process and Exporting to Painter
- Creating Material Exact Like the reference inside Substance 3D Painter
- Making lighting and Material inside Marmoset Toolbag4 for Rendering
Main Features:
- Modeling and UV mapping fully inside Maya
- Texturing Completely inside Popular Substance 3D Painter
- Rendering With Popular Marmoset Toolbag 4
- Creating a High Poly Modern Game Prop from Scratch
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8 Hour Unnarrated Video Content
- Learning hard surface techniques from a industry skilled artist
- Reference took from FORT SOLIS game
- Problem Solving
- Step by Step workflow
- Standard Creating prop workflow
- Start from Scratch
- Each Phase of Creating Categorized
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