Do you want to model AAA quality game character clothing but you find it difficult to model realistic clothing using hand sculpting method?
Are your wrinkles and folds don’t look believable and Natural?
If any of these problems you have then this course can solve your problem.
Welcome to Nexttut Education’s Realistic Clothing for AAA game male characters Course
My name is Masuk Ahmed, I am a 3d modelling and texturing artist. I have been working in production for 4 years. Currently, I am working at Little Red Zombie.
GOAL OF THE COURSE:
At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high-quality realistic clothing for AAA game male characters.
YOU WILL LEARN:
In this course, we will be covering:
Sculpting the base body
Creating cloth patterns in MD
Refining the wrinkles and folds in Zbrush
Adding memory folds
Adding Wear & Tear
Posing the Character
Rendering for presentation
First, we are going to model the base body in Zbrush then I will export the model into Marvelous Designer. There I will create a pattern for the shirt, inner jacket, and pant. Don’t worry if don’t know anything about Marvelous Designer. I have covered the basics of MD before I create the clothes.
Once I am happy with the overall look & feel of the folds and wrinkles then I will move to Zbrush. There I am gonna clean up the MD mesh and refine the fold and wrinkles. After that, I will add some tertiary level details such as small wrinkles, memory folds, wear & tear.
After completing the clothing, I will Work on the head, hand, hair & shoe to complete the character. And finally, I will pose the character and render for the final presentation image.
I have designed this course keeping in mind the students who struggle to model realistic clothing for characters. This course is also for the artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.
WHO IS NOT THE IDEAL STUDENT:
This course is not for absolute ZBrush beginners, as I haven’t spent much time on ZBrush basics. so I expect you to have some sort of ZBrush basic experience.