Collectables System is a complete collectible tracking and progression solution that allows players to discover, collect, and manage hidden items directly inside the game world.
Whenever a collectable is picked up, players receive on-screen feedback showing the item name, how many have already been collected, and how many remain within that specific category, creating a more rewarding and immersive experience.
The system includes 6 independent collectible categories by default, allowing developers to easily add custom object types such as action figures, USB sticks, dolls, or any other items needed for their game, while also supporting the creation of additional collectible categories when required.
Players can access a dedicated collectibles menu by holding the tab key, where they can track all available collectibles and monitor progression across every category.
To improve visibility, the system also includes a pulse effect material that can be applied to collectible meshes, helping players identify objects in dark or low-visibility environments without replacing the original material appearance or texture.
In addition, the system features a complete level progression mechanic with an animated XP bar, rewarding players with points for every collectable obtained and bonus XP for completing full collectible categories, making progression feel more rewarding and dynamic.
The system can also be combined with external features such as a currency system, allowing players to receive additional rewards when categories are completed.
To ensure progression is preserved, a demonstration auto-save system is included, automatically loading saved data when the game starts and saving progress when the game closes, while also remaining flexible enough to integrate with an existing save system.