The landscape is already Textured while preserving the ability to paint with landscape layers manually. Moving cloud shadows that affect volumetric fog, making the environment feel dynamic. Layers can be customized through Material Instance parameters.
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Features
• 1x1 Meters Vertex Density - Explanation
• Surface customization through material instance parameters
• Controllable distance based landscape tessellation
• Large Scale Landscape Ambient Occlusion
• Library of custom plug and play functions
- Global Normal Variation
- Distance Tessellation
- Displacement Fade
- Distance Fade
- Mask Modifier
- Cloud Panner
- Mixer
• 64 Square Kilometers of playable area
• Dynamic Layered Cloud shadows
• Heightmap based layer blending
• Paintable landscape layers
• Dynamic 2D mist plane
• Background mesh
Technical Details
Texture size: Up to 4K - Color Templates and Splat Maps might be up to 8K
Engine: Unreal Engine 4
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
[1] Landscape
[7] Materials
[9] Material Instances
[11] Material Functions
[20] Textures
[3] Meshes
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