[Maya] GN Quad Fill Hole

4.8based on 12 ratings,8 reviews
Personal Use
USD $2.00
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (1)
GN_QuadFillHole_v2.01.zip
zip / 1.6 MB
Quantity:
Commerical Use
USD $4.00
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

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Files (1)
GN_QuadFillHole_v2.01.zip
zip / 1.6 MB
Quantity:
https://artstn.co/m/dRAM
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Ratings & Reviews

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Reviews (8)
00| Release v.2.01 | Personal Use | about 13 hours ago
Thx a lot! very useful and timesaving !)
00| Release v.2.01 | Personal Use | 1 day ago
Works quite well, there is times it just doesn't work no matter what settings I use, so I have given it one less star, but overall it does save on time, so it is valuable.
00| Release v.2.01 | Commerical Use | about 1 month ago
Super useful tool, I use it constantly. Highly recommend! Only one issue I found: using it and immediately hitting undo causes the object's material to break.
00| Release v.2.01 | Commerical Use | about 2 months ago
It works perfectly on cylinders, but when I used this to fill holes in more complex shapes, I usually need to select vertexes dozens of times, and the script still can't fill the gap. I attach screens to 2 examples when script can't fill the hole after I try it with all verticles: https://snipboard.io/duOjRD.jpg https://snipboard.io/nEaohA.jpg And even if it's work with simpler shapes, the final result usually isn't great and can't be used as a final product. I attach the example of geometry created by the script and one created by hand https://snipboard.io/0GNyAt.jpg
about 2 months ago
Hi Patryk! The script is meant to be used on simple shapes like cylinders or the third situation that you pointed out. Otherwise, you can always use the alternate action to fill the hole on more complex shapes. About that third situation, I'm sorry that it didn't work as intended, but I just updated my script with a new "Force offset" option that should help you achieve a better result in this kind of situation. https://us.v-cdn.net/5021068/uploads/editor/sj/t1mgu70qkxz2.gif
00| Release v.2.01 | Commerical Use | 2 months ago
Just perfect
00| Release v.2.01 | Personal Use | 3 months ago
Great script and absolute time saver! Works on my Maya 2018
00| Release v.2.01 | Personal Use | 3 months ago
Such a great and useful tool!
00| Release v.2.01 | Personal Use | 3 months ago
Anything that cuts out manual labor is a thumbs fresh from me

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