This tutorial series is going to focus on a workflow for creating blood splatter flip-books using Houdini. You’ll learn how to set up a basic simulation framework that focuses on quick iteration times. After you have a decent simulation, we’ll cover creating a fluid surface mesh before rendering out all of the channels you’ll need using SideFX Labs tools. We’ll then use Houdini’s COP2 Compositing network, which is a powerful tool that enables us to pack all of our rendered frames into a single flipbook texture that we’ll use to build a simple flipbook shader inside the Unreal Engine. We’ll use that shader inside of a Niagara particle system to preview what our final look will be.
This tutorial includes all of the source content and project files. It requires a basic working knowledge of Houdini, and assumes you understand the basics of creating content in the Unreal Engine.
Skill LevelHoudini: Working Knowledge
You should know how to place and connect nodes and move around the viewport.
Unreal Engine 4: Working Knowledge
Know how to import content and create basic assets in the content editor. You should know how to create simple materials.
40 minutes of edited, narrated video tutorials, seperated into 5 chapters. Our videos are content-dense to save you time.
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