Description:
AR-10 Custom-01 is a low poly AR-10 modular assault rifle 3D model optimized for games, FPS projects, military shooters, VR applications and real-time rendering. This game-ready PBR weapon asset is based on the Kalashnikov platform and includes fully modular components with individual UV layouts, allowing easy customization and kitbashing.
M4A1\AR-10 Compatible parts: Buttstock, Gasblock, Pistolgrip, Rail and MLOC attachments.
Features:
- Game-ready low poly asset
- Fully modular construction
- Individual UV layout for every module with padding
- Four color variations
- PBR workflow
- Real-world dimensions and proportions
- Separate moving parts ready for animation
Folded Bipod and Picatinny conversion attachment for bipod are also included as sepparate FBX files.
Technical Information:
- Mesh naming: Type_Model_Part
- Material naming: Type_Model
- Texture naming: Material_TextureType
- Texture format: PNG (8-bit), 16-bit Normal maps
- Texture types: Albedo (Alpha), Ambient Occlusion, DirectX Normal, Roughness, Metallic, Unreal ORM, Unity HDRP Mask
Parts:
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Barrel: AR-10 18 inches with gastube, Resolution: 2048x2048, Triangle count: 1436;
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Bipod: Cvlife 6-9 inches, Resolution: 2048x2048, Triangle count: 7520;
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Buttstock: PRS Gen3 with gastube, Resolution: 4096x4096, Triangle count: 4620;
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Compensator: KVP .308/7.62, Resolution: 1024x1024, Triangle count: 1322;
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Gasblock: Custom Lowprofile, Resolution: 1024x1024, Triangle count: 306;
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Handguard: AT3 Spear style custom handguard, Resolution: 4096x4096, Triangle count: 6454;
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Lower reciever: Custom AR-10, Resolution: 4096x4096, Triangle count: 4458;
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Magazine: Promag AR-10 Steel 20 round, Resolution: 2048x2048, Triangle count: 1756;
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Scope Mount: EOTech PRS2 30mm, Resolution: 2048x2048, Triangle count: 4290;
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Pistolgrip: Hogue overmolded, Resolution: 2048x2048, Triangle count: 1344;
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Scope: Leupold Mark3HD 3-9x40, Resolution: 4096x4096, Triangle count: 3030;
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Upper reciever: Custom AR-10, Resolution: 4096x4096, Triangle count: 5674;
Total Triangle Count: 42210
Some internal components that are not visible during gameplay have been simplified or omitted for optimization (for example, the trigger box assembly).
DirectX to Opengl conversion instruction included
Keywords: AR-10, ArmaLite rifle, assault rifle, tactical rifle, sniper rifle, automatic rfile, military weapon, FPS weapon, game ready weapon, low poly weapon, modular weapon, PBR, Unreal Engine, Unity, firearm, weapon asset, 3D model.