Description:
M4A1\AR-15 is a low poly modular assault rifle 3D model optimized for games, FPS projects, military shooters, VR applications and real-time rendering. This game-ready PBR weapon asset is based on the Kalashnikov platform and includes fully modular components with individual UV layouts, allowing easy customization and kitbashing.
M4A1\AR-10 Compatible parts: Buttstock, Gasblock, Pistolgrip, Rail and MLOC attachments.
Features:
- Game-ready low poly asset
- Fully modular construction
- Individual UV layout for every module with padding
- Four color variations
- PBR workflow
- Real-world dimensions and proportions
- Separate moving parts ready for animation
Technical Information:
- Mesh naming: Type_Model_Part
- Material naming: Type_Model
- Texture naming: Material_TextureType
- Texture format: PNG (8-bit), 16-bit Normal maps
- Texture types: Albedo (Alpha), Ambient Occlusion, DirectX Normal, Roughness, Metallic, Unreal ORM, Unity HDRP Mask
Parts:
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Suppressor: Silencerco Hybrid, Resolution: 2048x2048, Triangle count: 1980;
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Buttstock: CQR with buffertube, Resolution: 4096x4096, Triangle count: 5116;
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Handguard: RIS-II 9.5, Resolution: 4096x4096, Triangle count: 15644;
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Ironsight-Front: MBUS Gen2, Resolution: 2048x2048, Triangle count: 2182;
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Ironsight-Rear: MBUS Gen2, Resolution: 2048x2048, Triangle count: 3528;
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Flashlight: UltraFire WF501B with mount, Resolution: 2048x2048, Triangle count: 4488;
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Lower reciever: M4A1 Standart, Resolution: 4096x4096, Triangle count: 8863;
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Upper reciever: M4A1 Standart, Resolution: 4096x4096, Triangle count: 8069;
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Magazine: PMAG 30 cartridge capacity, Resolution: 2048x2048, Triangle count: 2868;
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Barrel: M4A1 10.5 Inch, Resolution: 2048x2048, Triangle count: 1436;
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Scope: ACOG, Resolution: 4096x4096, Triangle count: 10086;
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Frontgrip: CQR, Resolution: 2048x2048, Triangle count: 5110;
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Gasblock: Custom Lowprofile, Resolution: 1024x1024, Triangle count: 312;
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Reticle: ACOG standart highlighted, Resolution: 1024x1024, Triangle count: 30;
Total Triangle Count: 69538
Some internal components that are not visible during gameplay have been simplified or omitted for optimization (for example, the trigger box assembly).
DirectX to Opengl conversion instruction included
Keywords: AR-15, AR15, M4A1, M16, ArmaLite rifle, assault rifle, tactical rifle, sniper rifle, automatic rfile, suppressed rifle, military weapon, FPS weapon, game ready weapon, low poly weapon, modular weapon, PBR, Unreal Engine, Unity, firearm, weapon asset, 3D model.
Release Notes
Full Texture revamp with 3 color variation added