ULTIMATE HUMAN ÉCORCHÉ
from giovanni panarello
it's a 3d anatomical model designed for artists who study anatomy. It is not limited only to the main forms but goes deeper into the individual innermost parts. If we want to speak in the medical field, the present model is that of the locomotor system. the skeleton, including the skull, is divided into bones where the proximal(red) and distal(blu) insertions are delineated. All part are divided included cartilage and ligament. Each part is latin/english named and divided into collection(folders) for the *ztl *blend files.
This model is designed for those who want to study and deepen the human body by training the brain not to be a slave to references during the art workflow but helping to create a proper visual library. giovanni
The t-pose model is rigged and decimated. It presents all mesh separated but some part are merged to let the movement easily. Head, hands, feet we recommend to visualize in the not rigged model.
the model is not intended as ultrarealistic muscle rendering 3D, so it's thinked for study and in our opinion at the moment it's the most completed one. The map used are diffuse and normal to not increase the weight of the mesh too much. Rigged model is very simple one useful for moving and studying separated parts or muscles, and it works perfectly for this, but is impractical for animation. The model even if is well optimized is heavy with all the different meshes it has.
The model is made with zbrush 2021.7 ONLY the *ztl files attached COULD NOT BE READ with previous version of the software, we recommend to upgrade to the last version of zbrush, otherwise use the *fbx files to work inside zbrush.
The resources to make this model used are principally anatomy atlas : Prometheus by Anne Gilroy, Lawrence M. Ross, Brian R. MacPherson -Atlas of Human Anatomy by Frank H. Netter - Human anatomy resources from Biodigital
CONTACT me for commercial use.
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