Rigged Game Ready model of a ROTS accurate Phase II 327th Star Corps trooper, Commander Bly and Commander Deviss.
Includes:
- blend files with packed textures and materials
- fbx files with assigned material and texture folder
7 separate meshes:
DC-17 Blaster Pistols (vertices: 2,364; triangles: 4,028)
ARC Gear (vertices: 2,938; triangles: 5,794)
ARC Kama (vertices: 1,418; triangles: 2,792)
Macrobinoculars (vertices: 934; triangles: 1,714)
Helmet (vertices: 7,520; triangles: 14,286)
Armor (vertices: 16,838; triangles: 32,530)
Body glove (vertices: 13,389; triangles: 26,710)
Texture list:
ARC_DC17_AO (2048x2048)
ARC_DC17_Color (1024x1024)
ARC_DC17_Metallic (1024x1024)
ARC_DC17_Normal_OpenGL (2048x2048)
ARC_DC17_Roughness (1024x1024)
ARC_Gear_AO (2048x2048)
ARC_Gear_Color (2048x2048)
ARC_Gear_Color_327th (2048x2048)
ARC_Gear_Color_Bly (2048x2048)
ARC_Gear_Color_Deviss (2048x2048)
ARC_Gear_Color_Shiny (2048x2048)
ARC_Gear_Emissive (2048x2048)
ARC_Gear_Normal_OpenGL (4096x4096)
ARC_Gear_Roughness (2048x2048)
ARC_Gear_Roughness_327th (2048x2048)
ARC_Gear_Roughness_Shiny (2048x2048)
ARC_Kama_AO (2048x2048)
ARC_Kama_Color (1024x1024)
ARC_Kama_Color_327th (1024x1024)
ARC_Kama_Color_Shiny (1024x1024)
ARC_Kama_Metallic (2048x2048)
ARC_Kama_Normal_OpenGL (4096x4096)
ARC_Kama_Roughness (1024x1024)
ARC_Kama_Roughness_Shiny (1024x1024)
Armor_AO (4096x4096)
Armor_Color (4096x4096)
Armor_Color_327th (4096x4096)
Armor_Color_Bly (4096x4096)
Armor_Color_Deviss (4096x4096)
Armor_Color_Shiny (4096x4096)
Armor_Metallic (4096x4096)
Armor_Normal_OpenGL (4096x4096)
Armor_Roughness (4096x4096)
Armor_Roughness_327th (4096x4096)
Armor_Roughness_Shiny (4096x4096)
Helmet_P2_AO (2048x2048)
Helmet_P2_Color (2048x2048)
Helmet_P2_Color_327th (2048x2048)
Helmet_P2_Color_Bly (2048x2048)
Helmet_P2_Color_Deviss (2048x2048)
Helmet_P2_Color_Shiny (2048x2048)
Helmet_P2_Metallic (2048x2048)
Helmet_P2_Normal (4096x4096)
Helmet_P2_Normal_WithVents (4096x4096)
Helmet_P2_Roughness (2048x2048)
Helmet_P2_Roughness_327th (2048x2048)
Helmet_P2_Roughness_Shiny (2048x2048)
Macrobinocular_AO (2048x2048)
Macrobinocular_Color (2048x2048)
Macrobinocular_Color_Bly (2048x2048)
Macrobinocular_Color_Deviss (2048x2048)
Macrobinocular_Color_Shiny (2048x2048)
Macrobinocular_Emissive (2048x2048)
Macrobinocular_Normal_OpenGL (2048x2048)
Macrobinocular_Roughness (2048x2048)
Macrobinocular_Roughness_Shiny (2048x2048)
UnderGlove_AO (2048x2048)
UnderGlove_Color (2048x2048)
UnderGlove_Color_Shiny (2048x2048)
UnderGlove_Normal_OpenGL (4096x4096)
UnderGlove_Roughness (2048x2048)