What does it do:
See the GUI in Action
The script will create or populate a controller with attributes named based on the chosen blendShapes and then use Set-Driven-Keys to connect the activation of those blendShapes to the value of the attribute on your control.
- The tool supports the use of both In-Between targets and Combination Targets.
Example:
Given a character with a blend shape based facial rig, rather than set your driven keys one by one, you can simply select the head and run the script which will set-driven-keys to attributes, named after their source target, on a locator in just a few seconds.
How to use:
Select the mesh you want to map blend shapes for, and optionally also the control where you want to put the control attributes.
Run the script.
Filter which blend shapes should go through if you wish.
Choose what you want to export the attributes to.
Click "Execute" and watch it run.
Installation Instructions:
Open the .py file in any text or script editor.
Paste the entire contents of the .py file into the Maya Script Editor.
Save the script as a button to your shelf.
Tutorial Blog: Here
Extra Information:
Character Textures by: https://www.artstation.com/jonathan_coetzer
This script has been closed-beta tested on a sample of up to 58 participants across 8 short films.
Release Notes
Released extended licensing options for studios.