Hi everyone. In this guide I will share what I know about visual language, (unifying shapes, repetition, variety...) and guide you through step by step analysis of the thinking processes I use everyday at my mech work.
This guide includes all basics I know and a .PSD file demo.
The content is a mix between tutorial, essay, a collection of studies and break-downs of existing popular work, paintovers and feedback I gave to others.
Contents:
- 15 page PDF file covering theory.
- Bonus .PSD file with demo sketch process. (not narrated)
- Characterization in Visual Language (14 minutes narrated video lecture)
Further including:
Part 1: How to design with rhythm
Part 2: Techniques on how to frame and guide to a focal point
Part 3: Adding variety without breaking unity.
Part 4: Unity in design
Part 5: Adding variety without breaking repetition.
Part 6: Detail intensity ratios
Part 7: Line of action and composition tips
Part 8: Bridging your design with visual connections.
Part 9: Application examples, taking the notes and applying it to existing concepts that needed feedback.
Part 10: Closing thoughts and advice on how to further chase these concepts on your own.
Video lecture: The narrated video springs a quick guide on how to unify visual language theory (foundation) and how to think about taking it further with characterization.
Thank you for your purchase.
Release Notes