This is a full process of modeling, unwrapping, and texturing a steampunk gun . It is better to have some basic information about working with programs, although all the shortcuts and information are subtitled as much as possible. ( the final model and project files are Free to use )
You can watch the demo here :
Tutorial Contents :
_ Modeling ( Duration : 4 hours ) _
The modeling process is done in blender and in two parts :
Part 1 : Polygon modeling
Part 2 : Process of optimizing the product to achieve the minimum number of polys and a clean topology ( 22 K )
_ Unwrapping ( Duration : 25 minutes ) _
- easy to follow
- all shortcuts we used are explained
- Standard UV Packing
_ sculpting ( Duration : 54 minutes ) _
- making a proper highpoly
- adding some details using brushes and alphas
_ Texturing ( Duration : 3 hours & 40 minutes ) _
baking highpoly to lowpoly
- create lots of materials from 0 to 100
- using many technics to get more realistic details (smart materials,smart masks,generators,anchor point,hand painting and ..... )
- exporting final textures
_ rendering ( Duration : 48 minutes ) _
- adding lights and HDRI to reach a good lighting based on reference
- post-processing in V-Ray framebuffer
Software Used:
- Blender
- Rizom UV
- Substance Painter
- 3Dsmax / V-Ray
Videos have subtitles in important parts .
Free game asset details
You will receive two textures folders, each with two types of textures :
-
PBR texture ( Base color / Height / Metalic / Mixed-Ao / Direct x normal / Opacity )
- Textures map for V-Ray
they have two UVs Set for better quality ( body and others ) in PNG format
Resolution of all textures are 4K
Formats included:
- Blender 3.2.0 ( cycles renderer )
- 3dsmax 2018 ( V-Ray renderer )
- fbx ( V-Ray renderer )
- obj (without material)
polys : 21128
verts : 22288
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