Five years ago, I released my original Steampunk Engine tutorial, and over the years many artists supported my work by purchasing that course and following my journey.
Because of that support, I decided to release this brand-new version completely free for previous customers.
This is not just an update to the old tutorial — it is a completely rebuilt project created from scratch using modern workflows, updated techniques, and a production-ready pipeline.
This tutorial focuses on creating a detailed steampunk game asset from start to finish, covering the entire process from modeling to final presentation and Unreal Engine integration.
The Unreal Engine package also includes ready-to-use meshes, textures, and materials. Simply add the provided files into your Unreal Engine Content folder to start using the asset immediately.
In addition to the new tutorial, the original legacy version of the Steampunk Engine tutorial is also included and remains available for download under the “OldSteampunk” files.
The package also includes project files and ready-to-use assets for a smoother workflow and easier study process.
Throughout the course, you will learn professional workflows for:
Hard Surface Modeling in Blender 4.5
UV Unwrapping using RizomUV / Unfold
Advanced Texturing in Substance Painter
Cinematic Rendering in Blender 5
Importing and Preparing Assets for Unreal Engine 5.7
Materials and Texture Setup
Collision Creation
Lightmap UVs
Baking Workflow
Texel Density
Troubleshooting Common Material Issues
Final Color Adjustments and Presentation
The modeling, UV, texturing, and rendering sections are suitable for both beginner and advanced artists, while the Unreal Engine section mainly focuses on beginner-friendly workflows and asset integration techniques.
Tutorial InformationTotal Tutorial Duration
14 Hours 50 Minutes
Modeling
7 Hours 08 Minutes
UV Unwrapping
1 Hour 29 Minutes
Texturing
4 Hours 43 Minutes
Rendering
48 Minutes
Unreal Engine Workflow
42 Minutes
Asset Information
Texture Formats Included
PBR 1K
PBR 4K
Principled BSDF 4K
Unreal Engine 2K
Unreal Engine 4K
Unity 4K
V-Ray 4K
Software Used
Blender 4.5 (Modeling)
Blender 5 (Rendering)
RizomUV / Unfold
Substance Painter
Unreal Engine 5.7
Photoshop
This tutorial is designed to show a complete modern production pipeline for creating presentation-ready and game-ready assets using current industry workflows.
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Old Steampunk Tutorial
This is an older tutorial but the core workflow is still fully relevant. It’s been one of our long-time bestsellers
Hey guys
-This object made in blender
-unwrapped in unfold 3d
-textured in substance painter
-rendered by V-Ray 5 in 3ds max2021
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+creation process(modeling-unwrapping-texturing-rendering)
you can see a short time-lapse of what you will see here:
for Using this tutorial, you need to know the basic fundamental of these apps and their workflow
Attention: all videos are unnarrated ( it means there is no voice-over videos or subtitles )
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there are 4k PBR textures of this asset
it's ready to use in V-Ray , corona and Cycles .
Format included : FBX - OBJ - Max - Blend
vertex : 565.344
polygon : 562.693
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