Creating Explosive Device in 3Dsamx and Substance 3D Painter
In this tutorial we are going to make a high quality prop from "Rainbow six Extraction" Ubisoft game in 3dsmax and Substance 3D painter and in 9hr Unnarated tutorial you will learn how to model a high quality game asset texture it using Substance Painter and finally rendering with Marmoset Toolbag 4
"This is a creation Process from Modeling to Render with no narration "
"Even if your are using Maya, Blender or other 3d packages you can follow along and benefit from Texturing and Rendering sections"
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"Please read all the information before buy" I have provided all the necessary information along with the preview video, also "please give honest rate to the course" this course is meant to be for those who are familiar with 3Dsmax and Substance 3D Painter, already , Thank you
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"You Spending money to develop your skills plenty of steps higher than the other artists don't hesitate"
This course worth more than money you pay
I keep standard license price low that it will accessible by more people
General Covered Steps:
- Modeling inside 3ds Max
- UV unwrapping inside 3ds Max
- Preparing Model for Texturing Process and Exporting to Painter
- Creating Material Exact Like the reference inside Substance 3D Painter
- Making lighting and Material inside Marmoset Toolbag4 for Rendering
Substance 3D Painter Exclusive Covered Features:
- Advanced Moveable Text and Logo Decals Painting
- Color Decal painting Techniques
- Creating surface normal details
Main Features:
- Modeling and UV mapping fully inside 3DSMAX
- Texturing Completely inside Popular Substance 3D Painter
- Rendering With Popular Marmoset Toolbag 4
- Creating a High Poly Modern Game Prop from Scratch
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9 Hour Unnarrated Video Content
- Creating Texture DECALS with Photoshop
- Learning hard surface techniques from a industry skilled artist
- Reference took from a famous game By UBISOFT
- Problem Solving
- Step by Step workflow
- Standard Creating prop workflow
- Start from Scratch
- Each Phase of Creating Categorized
- Recorded in 2K Resolution and 60fps
Original concept designer "Thibaut Desiront"
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