Embark on the next phase of your journey!
In this tutorial, you will unlock the secrets of lighting, texturing and look development to bring your sci-fi environments to life.
I'll guide you through professional project planning and organization, ensuring you stay motivated and efficient in tackling such a large environment scene.
Learn precise techniques like the UDIM workflow, PBR texturing and the powerful ACES workflow.
Create complex smart materials in Substance Painter and automate tasks with Python scripts.
The adventure continues now!
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Full artwork on Artstation: https://www.artstation.com/artwork/AlOPle
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It's planned to be a series of tutorials made of 3 parts: Modeling (EP.1), Texturing/Shading and LookDev (EP.2) and last but not least Compositing (EP.3).
Based on the original concept art by Sean Vo
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TRAILER : https://vimeo.com/prosceniumskart/unexpected-odyssey-ep2
- WHAT YOU'LL GET DIRECTLY AFTER PURCHASE -
1 - Introduction
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2 - Project overview
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3 - Explaining The General Workflow
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4 - Bridge Substance To Maya
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5 - ACES Workflow
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6 - Automation Via Scripts
7 - Creating A Complex Smart Material In Substance Painter
8 - +40 hours of texturing videos - Realtime (no audio commentary, with music)
9 - Conclusion
3d scene with Uvs but no textures/maps included (.mb, .ma, .fbx, .obj)
Substance Painter Look Dev scene with shader ball
Final render image 8K
Clay render image 8K
Wireframe render 8K
Bonus wallpaper
- SNIPPETS OF VIDEO CONTENTS -
ACES explained & demystify
ACES in MAYA - Workflow
ACES in SUBSTANCE - Workflow
Look Development
Preparing Assets for Substance Painter
Shaders / UV Layout
Full Texturing in Substance Painter
Dealing with a huge amount of data, how to organized them
And a lot more...
- IMPORTANT NOTE -
It's an intermediate tutorial and you should be already at ease with your software to correctly understand this tutorial.
- SOFTWARE USED -
Autodesk Maya, Arnold Render, Substance Painter
Youtube: https://bit.ly/primalvfx_youtube
Twitch: https://bit.ly/primalvfx_twitch