Embark on an extraordinary journey with this tutorial and discover the secrets of modeling a captivating sci-fi environment in Maya.
I'll be sharing with you how to plan and organize personal projects, keep motivation and be efficient in tackling such a large environment scene.
Discover a seamless modeling workflow that thrives on precision, channeling attention towards shapes, forms and harmonious proportions.
Uncover ingenious kitbashing and modular asset strategies that infuse life into your scenes.
The adventure begins now!
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Full artwork on Artstation: https://www.artstation.com/artwork/n08Goe
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It's planned to be a series of tutorials made of 3 parts: Modeling (EP.1), Texturing/Shading and LookDev (EP.2) and last but not least Compositing (EP.3).
Based on the original concept art by Sean Vo
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TRAILER : https://vimeo.com/prosceniumskart/unexpected-odyssey-ep1
- WHAT YOU'LL GET DIRECTLY AFTER PURCHASE -
1 - Introduction
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2 - Project overview
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3 - Preparing for the project
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4 - Establishing the mindset and workflow
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5 - Project organization and file management
5.1 - Automated project setup
5.2 - Project files and versions management
5.3 - Automatic backup and file versioning
5.4 - Benefits of project management tools
6 - +100 hours of modeling videos - Realtime (no audio commentary, with music)
7 - Conclusion
3d scene without Uvs and textures (.mb, .ma, .fbx, .obj)
Clay render image 8K
Wireframe render 8K
Bonus wallpaper
- SNIPPETS OF VIDEO CONTENTS -
Blocking the scene (analyze, proportions, perspective, camera)
Modeling based on multiple references
Creation of kitbash sci-fi panels and modular assets
Sculpting cliffs and rocks in Zbrush
Dealing with a huge amount of assets, how to organized them
And a lot more...
- IMPORTANT NOTE -
It's an intermediate tutorial and you should be already at ease with your software to correctly understand this tutorial.
- SOFTWARE USED -
Autodesk Maya, Arnold Render, Pixologic Zbrush, Quad Spinner Gaea
Youtube: https://bit.ly/primalvfx_youtube
Twitch: https://bit.ly/primalvfx_twitch