This model contains NO UVS. It instead utilizes triplanar procedural textures for shading of some objects. Most hard surface elements utilize bevel shader node to simulate rounded edges. The blender scene has all textures used packed into the .Blend file. The beta cloth material is UVed and has fabric detail mapped onto it. Lighting as in the render preview is not included. Geometry is mostly polygonal. Cloth element simulated in Marvelous Designer. You can use this asset for concept art. It's NOT optimized for game or production work.
Fixed issue with missing objects
Added max file
Added FBX with textures
Reduced file size
For personal use and one commercial project (up to 2,000 sales or 20,000 views).Tutorials
One copy to be used by a single user.Installable Tools
One installation by a single user.Learn More