Foliage grows where you point.
Point your source collection at your foliage meshes. Place anchor points where growth should start. Cluster handles the rest.
Meshes
- Detects meshes from any Blender collection — LOD0 objects become actors, higher LOD levels are stored automatically for Bake LODs
- Automatically recognizes LOD groups by naming convention (Leaf_A_LOD0, Leaf_A_LOD1…)
- Assign meshes to buckets and set their target anchor index — controls exactly which anchors each mesh spawns on
Mesh Hierarchy
- Base Mesh with its own deformations — Curl, Fold, Twist, Noise
- Organize actors into buckets — each with independent Rotation, Scale, Variance and Deformations
- Parent — each bucket can spawn on top of any previous bucket, or directly on the Base Mesh, building growth layer by layer
- Per-bucket Seed for controlled variation across groups
- Assign multiple meshes per bucket for natural variety
- Duplicate any bucket to reuse its parameters as a starting point
Lighting
- Per-bucket vertex normal control — adjust how instances catch light without touching the geometry
- Global mode — blend normals toward World Up based on actor size, by size bracket (Tiny to Huge)
- Local mode — Smooth, Parent Puffiness, and directional Adjustments (Up, Right, Out, World Up)
- Normal Overlay — visualize vertex normals per bucket directly in the viewport
Manual Adjustments
- Freeze the preview and adjust instances directly in the viewport
- Actor Override — swap the mesh on any individual instance without rebuilding the preview
- Instance Deformations — override Curl, Fold, Twist, Noise per instance independently of the bucket
- Delete selected instances directly in the viewport
- Confirm or Reset adjustments at any time
Output
- Live preview before baking — updates in real time as parameters change
- Explode View — spread baked LODs side by side with adjustable Spacing
- Bake Branch — finalizes the composition as a single clean mesh (LOD0)
- Bake LODs — generates the full LOD chain. Remove Missing LODs option available
Want the full pipeline? the FoliageLab bundle saves you 30% on the complete suite.
Requirements -
- Blender 4.2+ - This tool is not compatible with Blender 5.0+
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Learn how to create a cluster
Release Notes
New licensing options are now available:
Standard License
- For individual artists, freelancers, and solo developers.
- No redistribution or resale.
Extended Commercial License
- Valid for the purchasing company.
- Covers employees and contractors working on behalf of the purchasing company.
- Unlimited internal commercial use across all company projects.
- No redistribution, resale, or transfer outside the purchasing company.
Note for existing customers: If you already own a Standard License, nothing changes for you. Your license remains fully valid. This update simply clarifies the licensing terms and introduces an Extended Commercial License for studios and companies.