Fundamentals of Vegetation in Video Games

in  Tutorials
4.9based on 8 ratings,4 reviews
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USD $14.99
License: Standard License
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For personal use and one commercial project (up to 2,000 sales or 20,000 views).

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FundamentalsVegetation.zip
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Reviews (4)
00Report| Release v.1.0 | Standard Use License | about 1 year ago
This is a must-see for anyone interested in vegetation creation for real-time rendering. Even if you already know the workflow and/or have already followed one of Michael's courses, the breakdowns of different species of trees and plants are very good for reference sake. The optimization part is also very interesting.
11 months ago
Thank you very much for your comment Damien, I really appreciate it and I am glad you liked it
00Report| Release v.1.0 | Standard Use License | about 1 year ago
In just few hours you understand so much about game foliage(from speed tree to engine optimization).Only one work left to be done after going through this tutorial, buy the rest of your foliage courses and build those environment foliage, which we love to see in AAA games!!! Thank you sir for your efforts and time!!
about 1 year ago
Thank you very much for your review, I am glad to read that you liked the course. I wish you every success in your vegetation learning and thank you for your support.
00Report| Release v.1.0 | Standard Use License | about 1 year ago
Beneficial information regarding everything vegetation-related in environment art, from where to get the textures to what kind of stuff one should do to make the trees and plant the best possible in engine. Worth the purchase
about 1 year ago
Thanks for taking the time to write a review for this course Hunain, I really appreciate it
00Report| Release v.1.0 | Standard Use License | about 1 year ago
Very useful Tutorials for Foliage. I had no experience with game optimization coming into this and this was very good for learning that.
about 1 year ago
Thank you for your review Tory, glad to have been able to introduce you to optimization in games

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