Trailer:
Preview Clips:
https://www.youtube.com/watch?v=_SBIN20ai60&list=PLHAPPm5mMCheRnETGId4O-m7dViv46Z69
Dubbing and Subtitles:
Course is dubbed in English by Modeng team member Tian Hang, and have newly added English subtitles.
And added other 17 languages subtitles are translated using Google Translate, and their quality is relatively average. These 17 languages are: Arabic, Bengali, French, German, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Portuguese, Russian, Spanish, Thai, Turkish, Vietnamese.
Who is instructor?
Tengfei has 10 years experience in Netease and Tencent as concept artist and 3D environmevnt artist, 2 years lead artist experience.
Designed for:
- Game industry professionals ;
- Game art students or passionate enthusiasts;
- Those looking to transition from 3D modeling positions to game level art positions;
- Those hoping to use Unreal Engine for 3D-assisted concept art design;
- Professionals in game outsourcing;
- People fromt advertising Animation Rendering, film production;
- Traditional achitechtural or environment design firms, and other art-related fields looking to transition into game Industry.
Course Info:
- Major contents: 25 chapters, 160 videos, 65 hour length.
- Bonues livestream recordings: 20 videos, 26 hour length.
Course Focus and Study Goals:
- Understand Game 3D Level Art Job Requirements and Chinese Game Market Situation;
- Understand Workflow for Game Companies and Environment Art;
- Study 2 Example Projects , Valley Town (Open World Map) and Venice Impression (FPS Map);
- Gather Materials to Make Own Level Design Planning Map;
- Learn Design Methoed for Levels with and without Clear Concepts;
- Learn Aesthetics Theories For Game Level Art;
- Make a Full Level From Scratch Quickly, with The Help of Asset Packs;
- Learn Scene Optimization Methods for Games.
Software Used:
Unreal Engine 5 and a DCC (3dsMax, Maya or Blender)
Game Files or Models
Not provided.
Release Notes
Organized the course files.