Preview Clips
https://www.youtube.com/playlist?list=PLHAPPm5mMChe269C4i5Yu3QXdJ7T8VwAp
Designed for
● Those who love realistic game art and real-time scene creation .
● Those who are looking to expand their artistic style or break into the game industry.
Contents
This course is consisting of:
● 7 major sections
● 36 chapters
● 376 lessons
The 7 sections are as follows:
1. Game 3D Environment Art and UE5 Basics.
2. Layout and White Model Phase of Two Case Studies.
3. Basics of Substance Designer and Trim Sheet Texturing.
4. Asset Creation in 3dsMax.
5. Realistic Plant Creation with SpeedTree.
6. Creating Various Tileable Textures with Substance Designer.
7. Level Art, Lighting, and Presentation
The total runtime of the course is approximately 170 hours.
What You'll Learn
This course offers a comprehensive understanding of:
● PBR full-process production standards for realistic game scenes
● Modular production techniques for realistic indoor and outdoor environment,
● Texture planning, trim-sheet creation, and texture production guidelines
● ZBrush to SP workflows, with multiple examples
● A full Substance Designer tutorial, including the creation of various realistic materials and decal materials
● UE5 techniques for environment artist, such as mixed textures, material functions, master material analysis, and RVT.
● Lighting techniques, including dynamic and static lighting, supplementary lighting, LUT color grading, and MRQ
● Portfolio project guidance and presentation techniques
● Game industry insights, employment advice, and career tips
Softwear Used
Engine: UE5
DCC: 3sdMax (Feel free to use Maya or Blender)
UV Layout: RizomUV
Sculpting: ZBrush
Texture Creation: Substance Painter and Substance Designer
Asset Rendering: Marmoset Toolbag
Plants Creation: SpeedTree
Terrain Creation: WorldCreator
Final Presentation: Adobe Premiere
Prerequisite Skills and Overall Difficulty
To achieve the best learning outcomes, we highly recommend that you have a foundational understanding of PBR modeling workflows before diving into this course. While we provide comprehensive demonstrations of various object modeling techniques, this course is designed for learners with moderate experience and offers a balanced level of difficulty.
We encourage you to follow Modeng's methodology and approach, starting by thoughtfully selecting the project you wish to work on from the very beginning.
Note: Some concepts in this course are derived from other Modeng courses, so you may encounter materials with slightly different styles. However, this should not affect your ability to fully grasp and apply the knowledge presented.
Release Details
The ArtStation version of the course will launch on December 12, 2024.
On the release day, we will publish the first three sections (about 150 lessons) with English voiceovers and subtitles in 18 languages.
The remaining four sections will be released gradually over the next 10 days, with the full course expected to be available by December 22, 2024.
Early Bird Discount
Students who purchase the course during the initial release period will enjoy a 30% early bird discount.
To claim your discount coupon, join our Discord community:
https://discord.com/invite/G5AvAjA6gf
The discount will remain available until all 376 lessons are fully released.
Post-Release Additions
Once the course is fully released, we will continue to organize and translate student feedback videos to help you see the growth journeys of students in similar situations to your own.
We plan to share around 40 interactive lectures between Modeng and our students, totaling approximately 50 hours of content. This additional material is expected to be available by January 2025.
Who is Modeng?
With 20 years of frontline experience in top-tier game development, dedicated to training in game environment art. His courses have received high praise from industry professionals both in China and internationally. The Modeng program has served thousands of students.
Game Files or Models
Not provided.
Dubbing and Subtitles
The English subtitles and voiceovers are translated using a large language model and are strictly proofread. The voiceovers are generated by TTS services and are not performed by real humans.
However, the subtitles for the other 17 languages are translated using Google Translate, and their quality is relatively average. These 17 languages are:
Arabic, Bengali, French, German, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Portuguese, Russian, Spanish, Thai, Turkish, Vietnamese.