About Course:
In this course, I have recorded the detailed process of creating a high-quality game asset using a modern standard production pipeline. The course is divided into videos according to the group corresponding to the stage of production. There are a total of 12 video folders in the course.
00_Intro // 01_Blockout // 02_Midpoly // 03_Highpoly // 04_Sculpt // 05_Lowpoly // 06_UV // 07_Bake // 08_Textures_Basic // 09_Textures_Advance // 10_Render // 11_Postprocess
In each folder, there are videos first, in which I briefly outline the important points. I also show you some of the tools and approaches that I use all the time. Then there are videos of the production process in real time.
About Author:
My name is Dmitry Bely. I have been working as an artist in the gaming industry for over 10 years. During this time, I have worked on many projects. There are well-known titles among them, such as: Halo Infinite, Battlefield 2042, PayDay 3 and more.
Check out more renders on my artstation profile: https://www.artstation.com/beldm00
Content:
93 full HD Video Files
Zbrush scenes for sculpt model
Blender project with all stages saved (Blockout, Midpoly, Highpoly, Sculpt, Lowpoly)
Final Substance Painter Project file
Final Marmoset Toolbag file for rendering (.tbscene)
Full Marmoset Toolbag baker scene (.tbscene)
Final Renders (before and after postprocessing)
Reference board (.pur)
and more
Duration:
18.5 hours of "Process" videos without comments
1.5 hours of "Tips and Tricks" videos with comments in English
Total: 20 hours of video content
Quality:
1920x1080 (MP4)
Software used in tutorial:
Blender 4.1
Zbrush 2024.0.1
PureRef
RizomUV 2020.0
Photoshop
Substance Painter 10.1.2
Marmoset Toolbag 4
For any questions contact me here:
dmitrii.belyi.art@gmail.com