Includes a Substance Designer sbs file to reverse the blurry Anti-Aliase effect along edges. This node is especially useful when you want to preserve the values of pixels not close to an edge, for example in a heightmap.
If you only need perfect white and black pixels in an image though, use the levels, histogram scan or contrast node instead, as they are faster and yield better results. The algorithm in this node is not the best, because Substance Designer sadly doesn't allow loops (or recursion) in the implementation, but for simple use-cases it may come in handy.
Let me know in case you were able to make something interesting from this!
Bug fix: in newer Designer versions vector normalize function returns invalid values if null-vector is given as input
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