Free Course - McLaren MCL36 Full Process
Another free course is here, and this time we create a complete course Free for you. This course started from modeling to Rendering. We select one of the best F1 Cars which is McLaren MCL36 to have a more challenging subject in modeling and texturing. We hope you can learn and enjoy this free tutorial. And to follow this tutorial properly, You should have basic knowledge of the software that is used in the course. (+12 hours)
Tutorial Contents:
Modeling
+7 hours of the modeling process in Blender, from scratch to complete the model. In this phase, we use the blender which is very efficient and powerful in the modeling stage and try to achieve a good result and clean model. After this step, the model is prepared to export for the next phase.
Unwrapping & Texturing
- + 4 hours of unwrapping in Rizom UV and Texturing in Substance painter.
Using Rizom for unwrapping Is the best choice for having a more efficient and flexible workflow. for having a Higher quality, Udims is a good way to have more space and a bigger island to work. after that, we are going to texture our model in substance painter. In Painter, we have a lot of tools and resources to create eye-catching textures. Due to our choice of render engine, we work with the Unreal engine template and Export all the Textures with this template.
Rendering
in the rendering phase, we select the best real-time render engine marmoset toolbag. After importing the model and textures we create materials with our textures and set light and camera for the final presentation.
- Software Used:
- Rizom UV
- Blender
- Substance Painter
- Marmoset Toolbag
Level:
Intermediate
Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )
Attention: the final model and project files don't include this product in the standard version.
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
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