Modeling and texturing low poly game assets using Blender 2.8 and Substance Painter [Part 1]
For games polygon count is important and the lesser it is, the better. But we need to have game assets that look detailed in terms of textures without having high polygon count.
In this course, together we'll learn how to achieve the look of high poly game assets using Substance Painter while we'll build low poly game assets in Blender 2.8.
In part 1, we'll use Blender 2.8 and:
Learn to use Blender 2.8 and common keyboard shortcuts
Model low poly game assets using different modeling techniques i.e. inset, extrude, bevel
Make use of Blender modifiers to make modeling process easy
Uv-unwrap low poly game assets
Transfer uv-map between similar 3d models
Export models out of Blender
What does part 1 have:
What does upcoming Part 2 have?
In part 2, We'll spend a lot of time in Substance Painter to texture our low poly game assets.
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