Merge texture sets and/or UV Tiles all without leaving Substance Painter. Automatically piggybacks off built-in export to run and clean-up unneeded files after merging keeping just what you want.
The successor to Stack N Pack - Texture Set Merging, written from the ground up in Painter's Python API
Requires Windows & Substance 3D Painter version 7.4.3 or later
Note: If you use Linux or Mac OS I may be able to provide a compiled version of the executable but am no longer able to support all three platforms.
With an even friendlier UI than before and no longer needing to create your own export presets. Simply configure your stacking, make sure auto-run is on, and each time you export your textures, Stack N Pack will pick up your outputs and put them together to your specifications and even clean up the mess.
Note: If you are a user of Stack N Pack already, please message me and I'll send you a voucher to purchase this for free.
Join the Discord if you have questions before or after purchase
Release Notes
Fixes
- More naming fixes! When exporting textures where names were close or a subset (e.g. baseColor.png and baseColor_alpha.png) without UDIM or other trailing naming parts, textures would be lumped together incorrectly, would not be stacked, and/or the final outputs would be named incorrectly.
- Improved name parsing to group things accurately
- Improved performance slightly during name parsing by reducing redundant/inappropriate checks
- There is likely some more work here as the API gives very little to work with and users have full control over their naming. If you encounter issues, please let me know!