The product includes:
- Unity project - HDRP URP Built-in
- UE4.19 project
- Base mesh
- Textures
- Separated meshes
Preview
UE video preview
Unity preview
images are rendered in UE5
Disclamer
The scene in the preview are not included in the project
Feature:
- Separate mesh parts
-
52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
- 5 ready-made facial emotions
- Morph target Transformation to Vampire
- Morph target Transformation Teeth
- Cloth physics simulation
- Face/body dirt mask
- Blood mask:
- Face 10
- Hands 1
- Changing color Skin/Eyes/Hair/Cloth
Character:
- Polygons: 23726
- Vertices: 29147
- Triangles: 39721
Hair:
- Polygons: 3178
- Vertices: 5249
- Triangles: 6356
UE Information
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
The model has a UE4 Skeleton
If rigged to the Epic skeleton, IK bones are included: (Yes)
Note that the model is not proportioned 1 to 1 with the mannequin, so when playing animation, the IK bones follow the arms and legs at a small distance, as it looks like, you can see on the example of my other character
https://youtu.be/3dC3DMv2hxU
Animated: Yes
Number of Animations:9
Animation types (Root Motion/In-place):
In-place 8
Root Motion 1
Number of characters: 1
Vertex counts of characters: 29147 - 34396
Number of Materials and Material Instances: 20
Number of Textures: 112
Texture Resolutions: (32x32,160x160,256x256,512x512,1024x1024,2048x2048,4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation:
how to use the model in the sequencer using the example of Banshee
Important/Additional Notes:
Press
- 1 to play the transformation
- 2 to stop
- 3 to reset the transformation
- 4 to play the scream
For blueprint to work correctly you need (if you plan to use third person movement) to import the Third Person Template UE4, this will load the required movement bindings into your project, after which the Third Person Template can be deleted.
In case you do not plan to use third person movement, please delete the parameters responsible for movement in Blueprint.