Sky Atmo Pro_BP UE5

in  Resources
4.9based on 11 ratings,9 reviews
Standard Use License
USD $10.00
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (3)
CloudCrafter.zip
zip / 110 MB
SkyAtmoPro V2.zip
zip / 460 MB
SkyAtmoPro V1.zip
zip / 440 MB
Quantity:
Extended Commercial License
USD $25.00
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Files (3)
CloudCrafter.zip
zip / 110 MB
SkyAtmoPro V2.zip
zip / 460 MB
SkyAtmoPro V1.zip
zip / 440 MB
Quantity:
https://artstn.co/m/nj5b9
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Ratings & Reviews

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Reviews (9)
00Report| Release v.1 | Standard Use License | about 2 months ago
Boss...how to use Sky Atmo Pro_BP to realize the transition conversion of different sky weather effects in the level sequence... Just like UDS, you can directly control the transition conversion of the sky weather effect in K frame in the level sequence....
00Report| Release v.1 | Standard Use License | 5 months ago
Awesome!!! Work perfectly if you use the blueprint...I have a prob using the presets as they dont savein my project but I dont know if the plugin is the problem really however it is so easy to remake the presets using the blueprint and thereis no problem with that.
00Report| Release v.1 | Extended Commercial License | 8 months ago
Amazing! I'm pretty sure I own all the sky creators for Unreal but this is my absolute favorite: no contest! So much easier to adapt and use and the results are beautiful!
10Report| Release v.1 | Standard Use License | 9 months ago
Hello, this lighting blueprint is very good, but it has a serious problem. When you add it to the ordinary scene assets downloaded from the UE mall, you will find that all artificial lights seem to have disappeared, causing us to increase the intensity of all artificial lights in the scene to display normally. This is quite troublesome and will greatly increase our workload. The reason is that the exposure intensity in the blueprint is very low, which is significantly different from the default value. The sunlight intensity is 4000, which is 500 times stronger than the default 8.0, and the sky light intensity is also. I hope that this issue can be updated and corrected in the future, so as to make the values of sunlight intensity, sky light intensity, HDRI environment ball intensity, size, and post-processing volume exposure in the blueprint consistent or similar to the default levels in UE. This will be more convenient to use without the need for excessive adjustments. Thank you.
21Report| Release v.1 | Extended Commercial License | 10 months ago
Why does the light of the lamps disappear after using blue print, as well as the emissive?
01Report| Release v.1 | Standard Use License | 11 months ago
Thanks! It's amazing!
00Report| Release v.1 | Standard Use License | about 1 year ago
Just perfect! More examples would be appreciated. New update also allows to add lights with normal exposure values.
10Report| Release v.1 | Standard Use License | about 1 year ago
After playing around with this asset for a few days I am absolutely in love with it. Totally worth every penny.
10Report| Release v.1 | Standard Use License | about 1 year ago
nice product!!

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