Update 0.3 :
- Added Gridify UV button - Select your faces, then click Gridify UV to straighten your island into a rectangle. Works only on quads.
- The auto-alignment algorithm has been revised and improved; tooltips are now displayed in the alignment settings to help you understand how it works.
- Code updated for compatibility with Maya 2027.
- Fixed a visual glitch that was causing cells to appear slightly misaligned.
Fast Trim UV Extended is designed to help you quickly layout UVs on trimsheets or hotspot textures.
Template Creation:
Build a custom atlas template using current UV position, by using the drawing tool or by importing an ID map.
Alignment:
Manually align UVs by clicking on different trims, or use the auto-align feature.
Auto-alignment will try to fit the shells to the best possible trim/cell.
Texture Resolution & Padding Controls
Save & Load Configurations
INSTALLATION :
1- Place the file "FastTrimUVExtended.py" into your Maya script directory:
Windows: C:\Users\<username>\Documents\maya\<version>\scripts
2- Open the Python script editor and type the following command then press enter:
import FastTrimUVExtended
FastTrimUVExtended.create_uv_visualization_ui()
Compatibility : Maya 2022 and above.
If you encounter any bugs or have suggestions for improvements, please feel free to contact me directly on ArtStation.